How to play

Start patrol in standalone play; embedded play starts directly. Aim ahead of orange incoming missiles and fire a teal interceptor. An interceptor creates a growing blast at the chosen point. Blasts destroy incoming missiles and trigger chain reactions. Incoming missiles reaching a city destroy it. Lose the final city and the patrol ends. Three launchers each begin a wave with sixteen interceptors. The nearest launcher with ammunition fires; there are at most six interceptors in flight and a short firing cooldown. A destroyed missile gives 25 points. At wave completion, each surviving city gives 100 and each unused interceptor gives 5. Clear all incoming missiles while protecting at least one city to finish a mission. Five or six survivors earn three stars, three or four earn two, otherwise one. Complete six sequential missions to unlock their replays. Each replay begins with six cities; endless patrol retains surviving cities and refills ammunition between increasingly difficult waves. P or Escape pauses/resumes; New run restarts after confirmation. My record exports or restores validated stars, mission unlocks and best score, rather than an active patrol. Ordinary origins retain records locally; sandbox previews use session records.

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